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Maxime Lewing

3D Artist

Phone:

862.222.6609

Email:

Address:

Malvern, PA 19355

Date of Birth:

April 30, 1998

About Me

I am a dedicated 3D Generalist with a comprehensive understanding of the animation pipeline, specializing in 3D modeling and rendering. Over the years, I have honed my skills in 3D modeling, texturing, lighting, and compositing, leveraging tools like Autodesk Maya, 3dsMax, and Substance Painter to create immersive visual experiences. My journey has encompassed diverse projects, from developing realistic 3D assets for military training solutions at Carley Corporation to leading the artistic pipeline for a mobile game experience at 412 Technology.

As a proactive team player, I thrive in collaborative environments, where I engage with leads, developers, and clients to ensure seamless integration and delivery of creative visions. My experience extends beyond technical proficiency; I excel in project management tools such as Jira and Daminion, ensuring organized workflows and timely deliveries. I am known for my adaptability and ability to respond positively to feedback, which fuels my continuous growth and innovation in 3D artistry.

Having earned a B.S. in Animation & Visual Effects from Drexel University and further enhancing my skills with an Advanced 3D Modeling Diploma from CG Spectrum College of Digital Art & Animation, I am committed to pushing creative boundaries and exploring new avenues within the industry.

Currently seeking opportunities in full-time, part-time, or contract roles, both remote and in-person, I am eager to contribute my passion for visual storytelling and technical expertise to innovative projects.

Work Experience

Graphic Artist I
Carley Corporation

2023 - 2024

Lead 3D Digital Artist
412 Technology
2021 - 2023

3D Generalist/Modeler
Freelance, Remote
2021 - 2024

As a Graphic Artist I at Carley Corporation, I specialized in creating realistic 3D artwork crucial for military training solutions. I optimized 3D assets for real-time engines, consistently meeting stringent performance standards. My responsibilities included rendering finalized asset images for client presentations and collaborating closely with Leads, Instructional Designers, Subject Matter Experts, and Programmers to ensure seamless multimedia development. Proficient in project management tools like Jira, Daminion, and TortoiseSVN, I maintained organized workflows that facilitated on-time project delivery.

As Lead 3D Digital Artist at 412 Technology, I spearheaded the launch of a mobile game experience from inception. Leading the entire 3D artistic pipeline, I optimized assets for seamless integration between Blender and Unity, ensuring a cohesive in-app experience. Collaborating closely with developers, I contributed to scoping the creative pipeline and executing on the project's artistic vision. My role involved defining the game's visual identity, gathering user feedback, and refining art concepts to align with project goals and user expectations.

As a Freelance 3D Generalist/Modeler, I oversee all aspects of 3D production, from initial concept discussions with clients to delivering fully realized 3D artwork based on provided concept art and sketches. My role involves leading project execution, ensuring clear communication, and meeting client needs with high-quality deliverables.

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