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Max Lewing

3D Generalist/Modeler

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About

I am a versatile 3D Generalist with a broad yet exceptional understanding of the animation pipeline. While I excel in many branches of the industry, I am especially passionate about 3D modeling and animation in film, video, and games. As a detail-oriented worker, I am capable of working both alone and as a team. Not only do I respond well to feedback and criticism, I see it as a strong motivator and inspiration to my work as I continue to improve said work throughout its lifetime and beyond.

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As a 3D Generalist, I am extremely flexible when it comes to jumping from one program to the next. This tech-savviness also allows me to apply my 3D knowledge and learn new programs on the go. Some programs I have become especially comfortable with already include:

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Maya, Blender, Substance Painter, ZBrush, Houdini, Nuke, Adobe CC Suite (Photoshop, Illustrator, Premiere Pro)

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Like many others of my generation, I grew up on storytelling. In my case, that included losing myself in the visual storytelling of films and experiencing the world-building and adventures of video games. Whether I was "learning the ways of the Force" or "finishing this fight" as the Master Chief, it's obvious  where I got my passion for 3D. It wasn't until my later years of high school when I realized that I too could be a part of the storytelling process through building characters and worlds where these stories took place. I soon started to "learn the ways of 3D production pipeline" at Drexel University, and "finish these 3D projects" that I had completed over at CG Spectrum. Now and in the future, I hope to bring the same joy that I felt as a kid to many others through the worlds I build, the characters I create, and the stories I help tell.

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